CLUBS/CLUB WAR SIMULATOR
BRAWLSTATS EXPERIMENT

CLUB WAR LAB

Put two real club rosters head-to-head. Build 3v3 squads, play competitive BO3 series and inspect every simulated performance.

01 · RIVALS

CHOOSE TWO CLUBS

CLUB NAME OR TAG

Enter a club name or tag to load its current roster.

VS

Enter a club name or tag to load its current roster.

WAR FORMAT

Number of 3-player squads per club.

TEAM FORMATION

Balanced, random or build every squad yourself.

BRAWLER DRAFT

Meta Draft favors map data and strong owned brawlers.

COMPETITIVE MODE POOL

Every series uses one selected competitive mode and a compatible live map.

LOAD BOTH CLUBS TO CONTINUE
SIMULATION ENGINE

HOW THE CLUB WAR IS CALCULATED

Real account data establishes the starting strength. A reproducible seeded engine then creates drafts, game results and performance statistics while respecting each competitive mode’s rules.

01 · REAL INPUTS

PLAYER STRENGTH

Official profile trophies form the base. The average trophies of the player’s ten strongest brawlers and the number of Power 11 brawlers add roster depth.

02 · META DRAFT

OWNED BRAWLERS + MAP

The draft considers only owned brawlers and combines their trophies, Power Level, map Win Rate and map Pick Rate. Random Draft ignores this ranking.

03 · MATCH ENGINE

WEIGHTED, NEVER CERTAIN

Team and drafted-brawler strength create a win probability capped between 22% and 78%, so an underdog always retains a realistic upset chance.

Meta Draft brawler signal:
0.7× BRAWLER TROPHIES42× POWER LEVEL18× MAP WR MAP PICK RATE
MVP and awards derive from simulated kills, deaths, damage, healing, objective contribution and match victory. BO3 stops as soon as one side reaches two wins.
ENTERTAINMENT MODELClub rosters and player profiles are real; matches, kills, damage, objectives and awards are simulated. The same clubs, settings and seed reproduce the same war. This is not an official skill rating or a prediction supplied by Supercell.